Monday, February 28, 2011

Tau: Shadowsun


Shadowsun is a rather impressive little metal miniature. Very detailed and heavily influenced by the Anime style- even more so than the rest of the Tau army, in my opinion. The only thing that stands out is the blocky barrel at the end of each fusion blaster. I think they'd look better if they had rounded edges. Converting/modifying would have been fairly easy. Option A would have been to simply sand down the edges. Option B would have been to clip off the blocky barrels entirely and build styrene strip/sheet/half-round replacements. Generally, I tend to skip these sorts of mods and regret them later. It saves time that way. If you have read my earlier posts, you'll see I have far too many unbuilt kits to take time for the fiddlies. Anyway, I wanted to run Shadowsun sooner rather than later, so she got a quick and dirty treatment.

Painting was very simple. Armory White primer, followed by successive, lightened washes of Asurmen Blue and Badab Black. Once I had sufficient depth of color, I went over the entire figure with a quick drybrush of Skull White. Then I cleaned up the edges and added highlights with several applications of thinned Skull White. Joints and other mechanical details were painted Chaos Black and highlighted with Fortress Grey. I used Tausept Ochre for the fusion cannons, highlighted with Bleached Bone. Gold parts, as with all my Tau, started with a mix of Scorched Brown and Shining Gold, was followed by Shining Gold, and finished with Burnished Gold highlights.

Shadowsun comes with a pair of shield drones (not pictured) and a command link drone. These were painted the same way as Shadowsun herself. Though Shadowsun comes with a slot base, she's molded to look like she is landing on (or leaping off) a piece of rubble. I added some medium and light ballast from Woodland Scenics to the base to flesh out the piece. Scorched Brown, Badab Black, and a Bleached Bone drybrushing finished off the groundwork. The fence post was painted with Graveyard Earth, washed with Badab Black, then highlighted with Kommando Khaki.

I like running Shadowsun, but she tends to be a one-trick pony. Sure, if you are lucky (and run a Positional Relay and Pathfinder Devilfish) you can get her in your opponent's rear and punk two vehicles on the turn she arrives, but not always. Deep striking can work out really well or really poorly. Even with an invulnerable save and multiple wounds, her ridiculously low toughness means she can be instantly killed by just about anything. Her three attached drones will provide ablative wounds, but it's still rarely enough. Of course, like any Tau, once she gets in to close combat... Ah, well.

Wednesday, February 23, 2011

Tau: Shas O' Rmyr



I got a bit bored with the Tau character options and decided to pick up Rmyr when a relatively large Forge World order was placed. The kit itself was relatively hassle-free, mostly because the rear torso and jet pack components were from the plastic Crisis Suit. Forge World castings are always hit or miss. They're terribly inconsistent and when they're bad they're really bad. Since it's such a crap shoot, I have to take a deep breath any time I place an order. Rmyr had some slight warping and only a few pinholes. Both were easily fixed.

Posing Rmyr was tricky, since the joints have to be bonded using cyanoacrylate or epoxy cements. CA glue leaves less gunk to clean up, but cures very quickly. Epoxy allows for some working time but tends to leave gunk. I have been using CA, but in future may mix and match...using epoxy to join and pose from the torso down, then CA for the arms and feet and head where a faster setting cement would be beneficial.

Painting was straight-forward. Even though my Tau army is based on the Viorla sept, I wanted O'Rmyr to be the actual O'Rmyr and not a "counts as". Therefore I used the standard Tau color scheme. I primed Rmyr with Armory White, then covered most of him with Tausept Ochre. I lightened that up with highlights of Bleached Bone. Red Gore was used for the shield, pads, and other panels. Highlights were made from Red Gore and a touch of Bleached Bone. The black mechanical components were Chaos Black with Fortress Grey highlights. The gold bosses were painted with a mix of Scorched Brown and Shining Gold, followed by Shining Gold, and finally a highlight of Burnished Gold. The plasma guns and shield highlights were painted with gradients of Ultramarines Blue through Ice Blue. The base was a messy mix of Chaos Black with dabs of Scorched Brown, various washes, and a Bleached Bone drybrush. The Astartes standard had some gold on it, and a barely visible wolf's head was picked out with very diluted Bleached Bone.

Friday, February 18, 2011

Monday, February 14, 2011

Tau: Ethereal




This Tau Ethereal was a bit of a conversion. The right hand wand was removed to make room for the staff, which was scratchbuilt from brass rod and styrene sheet. The globe is an acrylic sphere. The original head was removed and replaced with the head from Shadowsun. Other...enhancements...were sculpted from Green Stuff. Yes- I went overboard, but only because I mixed up too much Green Stuff and didn't want to let it go to waste. Yeah, that's the ticket.

Thursday, February 10, 2011

Kick in the Pants

After close to a year, I think it's time to start posting again. My pal over at 23Lines has badgered me enough... so I might as well throw some progress photos up on the blog.

Since the last post, I've been introduced to Infinity, and figured on putting together a small Yu Jing force suitable for intro-level play. Only about 10 guys, their detail is spectacular, but still I can't manage to do the quick painting that I so desperately need. I've been using Vallejo and GW paints and washes. Hopefully I'll have them finished in a few days.

Prior to Infinity, I assembled and primed about 20 Space Marines, but as usual, burned out.

Prior to the Space Marines, I managed to assemble and prime a rather large Death Korps of Krieg army. The vehicles are complete, but the resin dudems are not. More to come...